#include "CDevice.h"

namespace GameTutor
{
	CDevice* CDevice::s_pInstance = 0;

	void CDevice::SleepEx(unsigned long milisec)
	{
#if CONFIG_PLATFORM == PLATFORM_WIN32_VS
		Sleep(milisec);
#elif CONFIG_PLATFORM == PLATFORM_ANDROID
		TODO("Not implement yet;");
#endif
	}

	unsigned long CDevice::GetTimer()
	{
#if CONFIG_PLATFORM == PLATFORM_WIN32_VS
		return clock();
#elif CONFIG_PLATFORM == PLATFORM_ANDROID
		TODO("Not implement yet");
		return 0;
#endif
	}
}